After many years in which the of virtual reality (VR) has been questioned by both technologists and the public, 2016 promises to be the tipping point, as VR technologies reach a critical mass of functionality, reliability, ease of use, affordability and availability. Movie studios are partnering with VR vendors to bring content to market. News organizations are similarly working with VR companies to bring immersive experiences of news directly into the home, including live events.
Virtual Reality and Augmented Reality
After many years in which the of virtual reality (VR) has been questioned by both technologists and the public, 2016 promises to be the tipping point, as VR technologies reach a critical mass of functionality, reliability, ease of use, affordability and availability. Movie studios are partnering with VR vendors to bring content to market. News organizations are similarly working with VR companies to bring immersive experiences of news directly into the home, including live events.
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